Last year I wrote a computer game with some game design students. One of whom was the charming Callum Grier, who contacted me the other day and suggested a place -a virtual place- the land of ‘flappy bird’.
So I began playing… what wonders did the land of flappy bird have in store for me? Well monotony and frustration it turns out. I couldn’t get past 7 points.
Relentlessly flapping underdeveloped wings for eternity
It dies over and over, always to be reborn into the same absurdity
Unable to give up the flight
Despite there being no end in sight
Just because a simple phrase caused it’s designer frustration
“the journey is more important than the destination”